Category:Patch Notes 0.0.4v

ORIGINAL POSTING: https://www.shadow-redemption.com/patchnotes

Patch 0.0.4v
All new game mechanics, character models and HUD visual upgrades.

Highlighted Content Changes
[Alpha 0.4]

0.0.4v Patch Notes

11/29/2020

There is a lot of new and exciting features that have been implemented in patch 0.0.4, paving the way for new game mechanics and a more visually pleasing game display.

Major changes:

*CHARACTER MODEL & WORLD TEXTURES UPGRADE*

A revamp is in the works to give character models, world textures, items, spells and basically the entire game in it-self, an upgrade by adding a 600x600 increase in dimension to our player engine versus 64x64, adding tons of more art possibilities across the continent of Lightwell. This is a major process and it will add a potential delay on the release of Alpha Phase One, But it is the best option because it will provide our players with a lot of more options regarding customization, more pleasing visuals from items and spells, as well as more possibilities zone wise.

"Currently, we are rebuilding each zone from scratch within the new upgraded system so the overall feel of Shadow Redemption is majorly less pixelated-based, without losing the cartoon(ish) styled layout.

Again, this is a LONG process, but it will definitely be worth the wait."

- PvP has been implemented into the game.

- A new "PvP Progression -Alpha-" tab has been added to the player HUD,

Plyers can now rank up to Rank 20 in PvP.

Players can now earn "Position Of Power" rank titles as listed:

Level Requirement: 10 | Recruit | Rank Required: 1

Level Requirement: 15 | Guard | Rank Required: 3

Level Requirement: 18 | Royal Guard | Rank Required: 5

Level Requirement: 20 | Grand Guard | Rank Required: 9

Level Requirement: 25 | Captain | Rank Required: 11

Level Requirement: 35 | General II | Rank Required: 14

Level Requirement: 45 | General IV | Rank Required: 16

Level Requirement: 58 | WARCHIEF | Rank Required: 18

Level Requirement: 60 | WARCHIEF -ELITE- | Rank Required: 20

*PvP reward vendors will be added at a later point in the game's development.

- New Feature - Item Viewer:

Players can now see an entirely new setup when viewing specific items in their inventory and equipment screen, displaying more information than ever before. including:

Armor, Damage, Slash Area, Health, Mana, Mana Cost, Cooldown, Sell Price, Required Level and Quality.

*Selected item names, quality and the item portrait now display as different colors depending on their rarity.

* (Poor-White/grey, Common-Green, Rare-Blue, Epic-Purple, Artifact-Orange)

- Updates to the player regeneration function on the player HUD:

Players now gain the appropriate amount of health in their respected level bracket.

* The time unable to move is now shifted to the amount of health a player recieves per second.

Players can now be attacked while the duration is active, but they are unable to move or attack until the timer is completed.

*For fair use, players are encouraged to use healing potions for player versus player combat and instance combat.

(1-10 [50], 10-20 [69], 20-30 [88], 30-40 [107], 40-50 [128], 50-60[149])

- A new custom questing system, "ShadowQuestv1" has been scripted into the game.

ShadowQuestv1 now displays the amount of experience and gold being aquired for the completion of a quest.

ShadowQuestv1 now displays a quest-tracker on the player's HUD.

- The player's HUD now displays all available spells for the player's class, on the action bar from the start.

Spells appear in red and are unusable when players haven't met the level requirement.

[Spell 1 - Level 1, Spell 2 - Level 5, Spell 3 - Level 10, Spell 4 - Level 15, Spell 5 - Level 25, Spell 6 - Level 35, Spell 7 - Level 45, Spell 8 - Level 55, Spell 9 - Level 60.]

*Spells can be upgraded at your trainer for a set amount of gold.

- Chat channels are now active and open for Area and Global. A smoother GUI has been added for easier access into chatting as well.

- The World Is Good - Added the 31 remaining zones into Shadow Redemption, as displayed on the map. Players will be able to access more of these zones as they are scripted and launched.

*In addition, Players now can see which zone they are currently in at all times on the character HUD in the upper right hand corner of the screen.

- Eastern Thunderfay, now known as "Redshore Coast" is scripted and playable for players level 5-10 where they can follow through a quest-line that will be referenced in end-game content.

- A new "Instances" tab has been implemented for future use, and currently displays the level requirements for 'Flames Of Creation', 'Rumbling Halls' and 'Death's Helm'.

- A revamp to the player info now displays information about the character including:

Current PvP Rank, Name, Level, Class, Class Portrait, Health, Mana and character stats.

- Upcoming classes who have combat pets now have the following options when they currently have their pet summoned. [Attack, Follow, Wait].

Minor changes:

- New error texts appear below the target HUD plate when a player is trying to use or interact with an item higher level than they currently are. [Including the level minimum for each specific quest.]

- A new achievement display has been added below the target HUD plate for level gaining and future function implements.

- The character's level on the player HUD is moved and more clearly displayed - and is no longer affected when the screen size has changed orientation.

- Players no longer have the issue where they will occasionally walk into the ground.

- Messages being displayed to the character from ShadowQuestv1 no longer have an issue when the HUD screen size has changed orientation.

- Player health, mana, experience and target health have been given updated status bars.

- A minor scripting error has been resolved for all NPC enemy levels.

-  has been removed as a developer testing site and repurposed for Game Master support staff as a home-base for server management.

- The login HUD has been recolored from dark blue and red to royal blue and dark orange.